I'm a bit surprised at the Brayheard mechanic, I just assumed that they would change it to be like the new Greenskin Waaagh version. Thats a change I thought would be beneficial for the Beastmen and it was neat to see that I guess CA thought so to. I love that the unit upkeep is gone and it is capacity driven now, Tomb Kings style. Being able to prevent that and having to defend the herdstones I think is a great change. When I was trying Beastmen for the first time a few weeks ago, that was a huge challenge: I'd raze a settlement and the AI would colonize two more. I really like the Beastmen changes, the way now you can prevent colonizing ruins seems like a really good change. That was (IMO) a great stream, has me excited for the new DLC in 2 weeks!
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